#pragma once

#include "Render/Shader/GlobalShader.h"

class LocalVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalVertexShader)

	DECLARE_SHADER_END()
};

class LocalFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalFragmentShader)

	DECLARE_SHADER_END()
};

class RayTracingVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTracingVertexShader)

	DECLARE_SHADER_END()
};

class RayTracingFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTracingFragmentShader)

	DECLARE_SHADER_END()
};

class RayTracingComputeShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayTracingComputeShader)

	DECLARE_SHADER_END()
};



